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Samsung added new features that take advantage of the curved screen; let's take a look. That slick edge screen on the Samsung Galaxy S7 Edge is more than just a pretty design, it's functional, too. Last year's Galaxy S6 Edge had just a few features to make use of the curved screen, but the S7 ramps it up. The curved edges of the display make it feel like the screen never really stops. The edges of the screen also act as an additional place to show information in a way that doesn't interfere with the rest of the screen.

The Cookie Monster and Siri, A fine pair, Your latest phone is looking a touch worn, especially as it looks exactly like the phone that came before it, You've got to create some excitement, In times like these, you reach for a star, Apple though, has been through a few of late -- everyone from Selena Gomez to Stephen Curry, So the vast, creative Cupertino brains decided to reach to a perennial icon, one who's never going to be caught in a scandal, Yes, the Cookie Monster, The blue Sesame Street muppet has been persuaded iphone screen protector brands -- one can only imagine the edifying incentives -- to front an ad for the iPhone 6S..

He's here to demonstrate how convenient it is to be able to talk to Siri without holding her. More accurately, without touching your iPhone. With the 6S series you can just mutter "Hey, Siri," and there she is at your beckoning and calling. Convenience, though, has its downside. What are you going to do while Siri is sorting everything out for you?. If you're the Cookie Monster, you eat. But even eating has its limits. (I think.). So in this ad, you'll suffer with him a little, as Siri helpfully provides Jim Croce's poignant lament "Time In A Bottle."Of course, the real aim of this ad is to make you believe that Siri now grasps people who speak funny far better than she used to.

Given iphone screen protector brands my slight British accent, she used to have no idea what "water" pronounced with the "t" in the middle meant, She was clueless when I asked her to get on the blower for me, And, if I got frustrated, she had absolutely no idea why I called someone a muppet, Actually, she still doesn't, I just asked her "why is Tony Blair a bit of a muppet?" and she passed, Technically incorrect: To make you still pay attention to the iPhone 6S, Apple releases an ad featuring some people's favorite muppet performing his muppetry..

Using the HTC Vive Pre, an earlier version of the headset. Some of the worlds are what Valve calls "postcards" -- a real place on earth turned into a video game environment by painstakingly cobbling together lots of digital pictures. My first postcard put me on top of a mountain that felt unbelievably real -- except for the cute robot dog tagging along. (I'm calling him Sparky, for obvious reasons.) I reached down to pick up a stick and threw it down the path, and Sparky happily went to fetch it back. What a good boy. I gave him a good scratch between the ears, and his tail started wagging like mad.

Next was an experience that put Angry Birds to shame: a robotic catapult built to "calibrate" the personality cores installed in Portal's hilarious robot armies, (If you haven't played Portal, you should; it's one of my favorite Valve games.) You pull back on the giant contraption and fire them out one by one, demolishing a warehouse filled with towers of crates and explosive barrels, (A nearby screen tallies up the millions of dollars in damage you cause.), Then there was Longbow, a game where you shrink down to the size of an action figure to battle little two-dimensional paper warriors storming your castle with your trusty bow and arrows, It's a simple game, just nock an arrow, pull, aim, loose, rinse and repeat, but it all works so amazingly well that iphone screen protector brands I honestly forgot I was holding a pair of wireless controllers instead of a bow and arrow..

Even though there was nothing to physically stop my "arrow" from passing through the bow's "string" since neither actually exist in the real world, the Vive controllers have just enough haptic feedback that I could feel exactly when and where my arrow touched down. Last but not least was an arcade shooter of the bullet-hell variety -- the kind where you have to make your tiny ship dodge loads of enemy projectiles as you shoot back. Only Valve's virtual-reality-take on the idea had me holding my ship -- as if I were a kid "flying" a toy airplane by running around a room. I bodily dodged the enemy lasers, waving my hand through the air like a music conductor to avoid the deadly red beams and balls. It was great fun.

It kind of blows my mind iphone screen protector brands that all of those experiences I just described, plus eight more, will be completely free, Valve says they should arrive at or shortly after the HTC Vive's April 5 launch, With SteamVR's Desktop Theater Mode, you can also still see the game running on the 2D monitor, If that isn't enough to get started, there's also Valve's new SteamVR Desktop Theater Mode, which can let you play any PC game in your Steam library on a giant virtual television in a private theater, Valve estimates you're looking at the equivalent of a 225-inch TV, and it sure seemed gigantic -- like playing games in a movie theater while sitting just a few rows away from the screen, The two games I played, Broforce and Rocket League, looked a little fuzzy, but they were definitely playable, and getting them to work was as easy as launching the game and putting the headset on..



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