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And that's when the game told me I needed to jump from one cliff to the next. Oh boy. If you've played Uncharted, the hit PlayStation series where you play the wisecracking adventurer Nathan Drake, or one of the recent Tomb Raider games featuring gun-toting adventuress Lara Croft, you're probably familiar with scenes where you have to rapidly scale a sheer cliff with your bare hands and jump from one to the next, repeatedly, to avoid certain death. Inside the Oculus Rift, there were no helicopters with machine guns or crumbling cliff faces to compel me to make that jump..and yet somehow it felt more exciting and terrifying than a traditional game with those incentives pushing me forward.

In virtual reality, as in real life, you can tell if the drop is a long one, and yet you can't tell if you can make a long distance jump until you try, Honestly, I got a bit of a chill down my spine, I looked up, I pressed the jump button, My character leapt, while my real body stood up on tiptoes as if iphone case disney leaping in unison, I pulled the triggers to grab, and the next thing I knew, I was hanging off the cliff, by one arm, on the opposite side -- just like I'd seen my favorite video game characters do before oh-so-many times..

I'm just going to say it: Everest VR wasn't quite as exciting as The Climb. But what is extremely compelling about Solfar Studios' new experience is that the Mount Everest you see in virtual reality is pretty dang close to the Everest that exists in real life. In fact, it's the same peak featured in the 2015 Hollywood movie "Everest," created by combining 300,000 high-resolution photographs taken from helicopters circling the actual mountain. (Visual effects studio RVX worked on the movie, and partnered with Solfar for the virtual reality experience too.).

And I've got to say, there were some pretty stunning moments in my demo, The experience is broken up into episodes that are designed to show you what real climbers see at various perilous and wondrous moments in the journey, and give you a sense of the real scale of Mount Everest and just how gigantic it is, While I barely felt a change in elevation in The Climb, this Everest VR demo starts with a helicopter ride that made me feel like a tiny bug compared to the vast frozen peak, The HTC Vive's motion controllers (did I mention I tried this experience on the HTC Vive virtual reality headset?) help a lot too, There's iphone case disney a moment where you get to walk across a rope bridge, and you can feel the rope sliding through your hands thanks to the controllers, which vibrate in a delightfully subtle way as you walk across the potentially treacherous bridge, You actually walk with your real feet, too, because the Vive can be calibrated for the room you're in, and then let you walk around it..

Neither The Climb nor Everest VR made me believe I was actually climbing a mountain. They didn't fool me, and I doubt they'll fool you either. Virtual reality isn't far enough along to keep you frightened of accidentally falling to your death. Plus, both of these early experiences had issues that broke the sense of immersion here and there. I bounced off a couple of cliffs in The Climb none the worse for wear. It's also pretty disconcerting not to have a body in that game -- just a pair of disembodied hands.

Meanwhile, Everest VR should really take cues from iphone case disney The Climb about how to climb up a ladder: it feels pretty forced and boring in the Everest simulator right now, But in both games, it was fun, and intriguing, to experience even a sliver of what it might be like to climb a mountain in the real world, Both experiences will be available in the first quarter of 2016, on the Oculus Rift and HTC Vive headsets, respectively, (The Climb is exclusive to the Rift.) I'm definitely looking forward to checking them out..

Solfar Studios tells me that Everest VR will include a whole series of experiences leading to the summit of the mountain. I'd love to have a peek. And Crytek says The Climb will feature a whole bunch of different mountains with different difficulty levels, including harder handholds and more pressure to get your butt in gear. They tell me that I should definitely expect some seriously extreme Nathan Drake moments when the full game arrives next year. Virtual reality is going up in the world in two new experiences we checked out: Everest VR and The Climb.

Here's an experience you probably won't have in real life: climbing a famous mountain, Few humans ever attain the frosty summit of Mount Everest, or even pull themselves up the more hospitable cliffs of Rio de Janeiro, Video game developers are about to give us the next best thing, though, with a virtual reality climbing experience that can even feel like a little bit of a workout, Earlier this month, I got to try two new experiences for upcoming virtual reality headsets which put me on top of the world: The Climb from Crytek, the developer of Crysis, and Everest VR, from Solfar Studios, Here's how iphone case disney they felt..



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